We’ve known that a Clan system is coming to Destiny 2 since they unveiled the game back in May. Now, as its official launch draws near, Bungie has revealed new details that better explain how the system is going to tie everything together.
In the original Destiny, the most limiting factor in accessing end-game content was finding like-minded individuals to team up with. If you didn’t have a steady group of friends to rely on, your best bet was to invite random people hanging out at the Tower to your Strike Team. In lieu of that, you could visit third-party websites outside of the game to search for a group that matched your criteria for a successful collaboration.
That’s where Clans come in. In Destiny 2, the new system will function, in some ways, much like the Groups system worked in the original game. There’s still a member limit of 100 players, for example. In fact, Bungie assures that, up until July 25, you can convert your old Group into a Clan. You’ll have the option of transferring leadership to another player should you desire. (You’re still limited to one Clan membership per account, though.) After about a month, the new Clans system will go live on Bungie.net.
There are going to be some new features and tools available to Clans too—stuff you didn’t see with Groups. The most prominent new feature is Guided Games. The new system allows Clans to host Raids and Nightfall Strikes for all those lone wolves out there looking for a temporary team-up. Need a sixth player? It’s as simple as opening up your team to allow players outside the Clan to participate.
If you had a good experience with a stranger and want to team-up in the future, you can now send out Clan invites from in-game. That seems like it should already be a thing, but it wasn’t in the past. Being a member of a Clan will grant you rewards for the successes of other members. The scope of those prizes has yet to be detailed, though.
On top of the new details about Clans, Bungie’s Luke Smith had some interesting things to discuss with Mashable regarding the loot system in Destiny 2. In particular, Smith talked about how weapons in Destiny 2 no longer have randomized stats. In the original game, weapons and armor would have varied perks or stat rolls every time you looted the gear. This meant you were in for either frustration or elation every time you earned a new piece of equipment.
That’s no longer the case in Destiny 2. Instead, each item will have fixed stats and perks. Smith reasons that this will allow the team to fine-tune equipment without completely stripping it of its identity. “There aren’t random rolls on weapons anymore. Better Devils is a Crucible hand cannon [in Destiny 2], and what it has on it is what it has on it. Period,” Smith said of the change. “It’s gonna give us more flexibility to do per-item tuning. [That’s] something we haven’t had before because of the way we were building the [first] game.”
Smith is aware that this will have an impact on the way people approach repeating previously completed content for gear. “How can my second, third, and tenth Better Devils hand cannon be interesting? That’s a question we should be asking and answering as quickly as we can,” he said. “We have ideas. While I would like nothing more than to share those ideas with you, we’re up against [a deadline]. I don’t know if they’ll make it for our Sept. 6 [release] date. But we have some ideas that we’re pretty excited about.”
Bungie had a lot to say in their weekly update. For more about what you can expect from Clans and Guided Games, you can head over to their site to check out what they had to say.